In the 90s, Nigel Stillman (GW's man in Bretonnia) wrote a series of articles for White Dwarf magazine under the banner of Stillmania; his take on the way to do wargames. Some people in the hobby still talk about them to this day, though often in the form of memes and snippets devoid of the context of the tongue-in-cheek writing in White Dwarf of the time. A time of Goblin Green bases, colourful artwork and oh so silly lore behind many of the armies. It was never meant to be taken wholly literally as the definitive treatise on wargaming. But, it does have wisdom therein...
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Stillmania, and its promise of a better gaming experience - White Dwarf 193. |
Going back to those articles, and actually reading them, I saw how they could be helpful, both to the 11 year old me just getting into Warhammer at the time and the near 40 year old I am now, trying to keep on top of my pile of shame. In his first Stillmania, from White Dwarf issue 193, he talked about army building itself being the greatest undertaking of the hobby - and he's not wrong. Raising a model army takes time, an especially long time if you're slow to build and paint them. So to keep things simple he suggested not building a grand army of 3000 points, but instead building a smaller division of an army, up to say 1000 points. It seems so simple when Nigel Stillman says it.
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Nigel Stillman himself, White Dwarf 193 (January 1996). |
As such I went away and created an army list for my preferred wargame, Age of Fantasy: Regiments by One Page Rules. Chivalrous Kingdoms, 1000 points.
High Champion on Hippogryph (+ Amy Standard Bearer) - 250 points
10 x Men-at -Arms w/full command group - 95 points
10 x Longbowmen w/full command group - 150 points
5 x Errant Knights w/full command group - 125 points
5 x Realm Knights w/full command group - 150 points
3 x Pegasus Knights w/full command group - 230 points
Total 1000 points
That's 34 models. Only 34 models to build and paint. Something that seems so achievable compared to the idea of going through and painting every piece of plastic, resin and metal that I own. I'm already off to a decent start with the 10 Archers/Longbowmen.
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Breaking a hobby down into manageable goals. What a concept!
So what's this Kingdom of Chevalay nonsense? Not quite Warhammer's Bretonnia, not quite One Page Rules' more generic Chivalrous Kingdoms, my army is going to be that of the Kingdom of Chevalay - which features as a part of my current D&D campaign world. Is it just Bretonnia with the serial numbers filed off? How very dare you.
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